Hey all, title pretty much but i wanted to make some fun cards for our guys and here we are! I tried to keep them thematic, not suoer worried about balance cause lets be real lol. But I thought they came out decent.

For Svech its cut off but it says "Target opponents spell costs 2 more to cast".

Hope you like!

17 comments
  1. Jaccob Slavin 3WW

    Hurricane – Defenseman

    T: Tap target creature and deal 1 damage to it. This ability can target creatures that could otherwise not be targeted with Shroud, Protection, Ward, Hexproof. A creature tapped in this manner cannot untap as long as Jaccob Slavin remains on the battlefield

    Jaccob Slavin cannot attack.

    7/4

    Edit: fixed typo and extra punctuation

  2. Haha heck yeah. Had to do a double take as the two things I use Reddit for are Canes hockey and MTG. Wasn’t sure which sub this was from.

    I love putting Svech in Rakdos! lol

  3. The aho card needs a different trigger event, at the moment it just automatically triggers a bunch of times and wins you the game the moment someone has the same life as you and he’s on the field

    Love the concept though!

  4. Love it! You inspired me to make [a Bussi one](https://i.imgur.com/Ozoyap7.png); thoughts?

    For those who can’t see it:

    Brandon Bussi, Goaltender

    3WW

    Legendary Creature – Human Skater

    Defender

    Whenever Brandon Bussi is dealt damage and survives, put a shield counter on him.

    If another Skater you control was dealt damage this turn, Brandon Bussi loses defender until the end of your next combat.

    4/5

  5. I’m being completely honest when I say that this is the first time MTG cards have made any sense to me. Context is important.

    Great job!

  6. Last year we could have made a mono red Burns deck or had an Orlov signant. I also want a Stormy art for a Clyclonic Rift

  7. Jordan Martinook WRB

    Hurricane – Winger

    If Jordan Staal is on the battlefield, each Hurricane you control gains First Strine.

    If William Carrier is on the battlefield, each Hurricane you control gains Haste.

    MISTA SVECHNIKOV: If an Andrei Svechnikov you control is attacking, yell MISTA SVECHNIKOV and flip a coin. If you win the flip, Andrei Svechnikov gains double strike and trample until end of turn.

    Partner

    3/3

    ——-

    Jordan Staal 2WR

    Hurricane – Captain Center

    Face Off: Flip a coin. If you win the flip all Hurricanes you control get +1/+1 until end of turn.

    Staal Bunyan: During each attack phase, Jordan Staal deals damage equal to his toughness to target creature.

    Partner

    2/4

    —–

    William Carrier 2RB

    Hurricane – Winger

    Forecheck – If this is your first attack phase this turn, untap up to three Hurricanes you control. You gain an additional attack phase this turn.

    Winger Support – Whenever you flip a coin, if the result is a loss, flip once more. This effect can only trigger once per ability.

    Partner

    4/2

    —–

    Eric Staal, Rookie 1WRB

    Hurricane – Forward

    Double Strike, Haste

    If you control Rod Brind’Amour, Captain and three other Hurricane Creatures, you may transform Eric Staal, Rookie during your end step.

    1/2

    //

    Eric Staal, Captain

    Hurricane – Captain Center

    When Eric Staal, Rookie transforms into Eric Staal, Captain, transform Rod Brind’Amour, Captain.

    Each Hurricane you control gains +1/+1.

    4/5

    —–

    Rod Brind’Amour, Captain 2WB

    Hurricane – Captain Center

    Mentor

    First Strike

    Rod the Bod – During your End Step, put a counter on Rod Brind’Amour, Captain. Rod Brind’Amour, Captain gains +1/+1 for each counter on him. No more than one counters may be added in this way per turn.

    Stanley Cup – If this creature has power and toughness 7 or more, transform Rod Brind’Amour, Captain.

    3/3

    //

    Rod Brind’Amour, Coach

    Planeswalker – Hurricane – Coach

    Rod Brind’Amour, Coach transforms and gains loyalty counters equal to the number of Hurricane creatures in play and in all graveyards.

    +2: Each Hurricane you control gets +1/+1 until end of turn

    -3: Until your next turn, if a Hurricane creature would be destroyed, instead put a “Dinged up” counter on that creature instead and tap it. Remove that counter during your next upkeep.

    -7: put a Storm Surge Emblem on the battlefield that reads “Each Hurricane Creature gains “Tap: Deal 2 damage to any target, this damage cannot be prevented.”

    -17: put a choice of a 1/1 Billy, Finisher token that has “Indestructible, If Billy, Finisher would damage a creature, exile that creature instead.”, a 1/1 Doug, Savior token that has “Tap: Target Hurricane gains Indestructible until end of turn” or a 2/2 George, Stickman that reads “Tap: create a Hockey Stick Token and place it on a Hurricane creature. It has ‘Equipped creature gains +1/+0′” onto the battlefield.

  8. Brent Burns, Kinetico Installer 1UR

    Creature – Giant Artificer

    T: Add UU

    (1)T: Sacrifice a Beast you control to create a food token for each Hurricane you have.

    2/3

  9. The real advantage of the Svechnikov card is that the Commentator of Color will immediately begin proclaiming that every move you make is the single greatest that’s ever been seen in the history of the game.

Leave a Reply