Huge news was announced on Friday regarding the EA Sports College Football 26 video game, which will allow schools like Texas A&M to receive royalties depending on the number of players who decide to represent the respective programs.

With 33 days remaining until the release of this year’s edition, cllct’s Matt Liberman reported that the video game will bring features unlike anything ever produced in a sports video game franchise. EA Sports will provide incredibly unique opportunities for football programs across the country.

With this new implementation, the 136 FBS schools in the game will have the chance to be compensated for their popularity with gamers and their decision to represent their program in the game.

The documents obtained by cllct show that the new royalties in EA Sports College Football 26 will include the participation of CLC Learfield, which has completely shifted from the company’s opinion of compensation for institutions in some sort of fashion within the game last year.

In one of the scenarios provided by the outlet, the royalties for a university would be $5 million if there are 700 million games played. If users represent a school in 7 million games on CFB 26, the accumulated funds would be $50,000. The document that was retrieved by cllct via the Freedom of Information Act gave direct information from CLC Learfield, including the company’s description of the proposed game element.

“For each CFB product released by EA SPORTS, we (CLC Learfield) will provide a percentage based on the games played for that institution as a percentage of the total games played across all institutions. This percentage of games played will become the final allocation percentage for each school that will be applied to the total gross royalties for all institutions received.”

With screenshot leaks already being posted online and on social media outlets, the hype for College Football 26 continues to escalate by the day. The video game will release worldwide on Thursday, July 10.

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